Work in progress Last updated 3 days ago.
/About_
Hello, I'm Rory.

Designer.
Art Director.
Founder.
Relentless
maker of things.

I've always been more interested in why something works than simply what it looks like.

I'm fascinated by the decisions that shape how people experience things. Why one product feels obvious to use. Why one brand earns trust while another doesn't. Why one idea spreads effortlessly while another never quite lands.

That's what continues to drive my work today: using creativity to make things clearer, more intuitive and more meaningful for the people they're meant to help.

Today I'm looking to join a team where thoughtful ideas are challenged, tested, refined and turned into exceptional work.

Layered black-and-white montage of Rory photography and film frames.
Wide film strip frame.
Rory seated in a lounge chair.
Rory with friends at an event.
Rory sitting on a sofa.
Rory reading a notebook with illustrated thought bubbles.
Riders on horseback.
Close-up portrait of Rory.
Rory working at a table.
Rory sitting beside a framed world map.
Rory standing in a jacket and cap.
Narrow film strip frame.

2001

my journey illustration

MY CREATIVE JOURNEY

I've spent my career seeing creativity from every side of the table.

Agency

I started in advertising, marketing and design agencies, creating brands, campaigns and creative work for organisations ranging from local businesses to international brands. More importantly, agencies taught me a way of thinking: how to challenge ideas, defend creative decisions, collaborate with specialists and solve problems with a clear audience and commercial objective in mind. Agencies taught me that good creative work isn't driven by personal taste. It's driven by purpose. Every decision needs a reason, every idea needs to solve a problem, and every project needs to earn its place.

Freelance

As a freelance designer, I worked with agencies that needed an extra pair of hands, fresh thinking or specialist support. Every project introduced me to different teams, brands and ways of solving creative problems. Instead of learning one agency's process, I was exposed to many — picking up new techniques, perspectives and ways of thinking with every collaboration.

Business Owner

Then I started building businesses of my own.

That changed the way I think about creativity.

When it's your own money, reputation and customers on the line, design stops being an exercise in aesthetics. It becomes a tool for solving real problems.

I've launched physical products, built digital products and created brands from scratch. Along the way I learned that even the best ideas only succeed when people understand them, trust them and see their value.

Outside the Creative Bubble

Along the way, I've also worked outside the creative industry, from events to construction sites and a few farms. It was a useful reminder that most people aren't thinking about branding, typography or user experience. They simply want products and services that make sense and make life easier.

The Result

Today I bring together agency creativity, freelance adaptability, entrepreneurial thinking and real-world commercial experience — helping businesses create work that's not only beautiful, but genuinely useful and effective.

20+ YEARS

lessons learnt

WHAT I'VE LEARNED

Design is more than aesthetics

The longer I've worked in creative industries, the more my appreciation for great design has grown. Not because it makes things look beautiful, but because it influences how people think, feel and behave.

I've come to see design and communication as inseparable — and most people don't understand why. Beautiful visuals can capture attention, but without a clear message, even exceptional creative work can struggle to achieve its purpose.

One of the biggest challenges is that the value of great design isn't always immediately visible. When budgets are tight or deadlines are short, it's often seen as something nice to have rather than something that can fundamentally improve how people understand, trust and engage with a business.

Great design is great for business.

Everything communicates something and nothing

I've seen brilliant businesses held back because their messaging and design tried to explain everything, instead of helping people understand the one thing that mattered most. I've seen average products outperform better ones simply because people understood them more quickly. I've seen talented teams spend months solving the wrong problem because nobody stopped to ask a simpler question.

The people we're designing for don't separate branding from websites, websites from products, products from customer service or customer service from reputation.

To them, it's all one experience

People are complicated.

Perhaps the hardest lesson I've learned is that understanding why people buy people is far more difficult than understanding design.

Every customer arrives with different goals, expectations, experiences and assumptions. You can't design an experience that's perfect for everyone, but you can remove unnecessary friction, reduce confusion and make the right path feel obvious.

That's why I'm fascinated by (customer journeys) how people experience a business. Not as diagrams or marketing exercises, but as a way of understanding how people actually experience a business from beginning to end.

The questions I keep coming back to

Whatever I'm working on, I find myself asking the same four questions.

Can people understand it?

If people have to work hard to understand something, we've probably made it harder than it needs to be. Good design and clear communication should make complex ideas feel simple.

Can they trust it?

Trust is built through consistency, clarity and attention to detail. Every interaction, no matter how small, shapes how people perceive a brand.

Can they use it?

Whether it's a website, product, brochure or service, every experience should feel intuitive. The best design removes friction instead of creating it.

Will they remember it?

The strongest creative work leaves people with something that sticks. Sometimes it's a visual, sometimes it's an idea, and sometimes it's simply the feeling they had when interacting with it.

Whether I'm designing a brand, a website, a campaign or a product, those questions rarely change.

Where I do my best work

From ads to landing pages, digital to print, and exhibitions to in-store or outdoor experiences. I see it as one connected experience.

The projects I enjoy most sit at the intersection of strategy, creativity and execution. They're rarely about making something look better for the sake of it. They're about helping people understand something more clearly, connect with it more deeply and have a better overall experience. Because customers are fragile – you can loose them very easily. You want them to keep coming back or tell their friends how your business rocked their world.

I'm at my best alongside people who believe thoughtful design is an investment, not an expense. People who understand that the best creative work doesn't just inspire, it helps businesses grow because it makes life easier for the people they serve.

2026

lessons learnt

THE NEXT CHAPTER

Brand Art Director Creative Lead Innovation Consultant Product Designer Design Strategist Experience Designer Creative Director Venture Designer

For much of my career I've worked independently.

I've enjoyed the freedom to build brands, launch products, explore ideas and wear far more hats than any sensible person probably should. It's made me adaptable, resourceful and endlessly curious, while giving me the opportunity to experience almost every stage of the creative process firsthand.

Why I'm looking to join a team again.

Over time, I've realised that some of the most rewarding work doesn't happen in isolation.

It happens when talented people challenge each other's thinking, build on ideas together and share a common ambition to create something exceptional.

I miss the conversations that sharpen ideas.

I miss learning from specialists who see the world differently to me.

I miss the energy that comes from building something bigger than any one person could create alone.

What I bring.

I've experienced creative work from multiple perspectives — agency designer, freelancer, business owner and product creator.

Each role has shaped the way I think, helping me balance creativity with commercial thinking, craft with clarity, and ideas with execution.

Today, I'm excited by the opportunity to bring that perspective into a talented team, contribute everything I've learned and continue learning from people who care just as deeply about creating meaningful work.

I'm at my best when I'm surrounded by curious people, thoughtful conversations and ambitious projects that make a genuine difference.

£&$%}0000

my journey illustration

BEYOND
WORK

Never stop exploring

Curiosity doesn't switch off.

For me, creativity has never been something that begins at 9am and ends at 5pm. I'm naturally curious, and that curiosity has a habit of following me home.

I'm usually building something.

Sometimes it's a digital product. Sometimes it's a physical one. Sometimes it's a simple question that gradually grows into an idea, a prototype or an experiment.

I enjoy exploring problems from different angles, testing ideas and discovering what works by actually making things rather than just thinking about them.

I'm fascinated by how things work.

Whether it's products, technology, psychology, aviation, entrepreneurship or the outdoors, I'm endlessly interested in understanding how people interact with the world around them and how thoughtful design can make those interactions simpler, clearer and more enjoyable.

I often find inspiration outside the creative industry, because the best ideas rarely come from looking at more design.

Always learning.

Over the years I've explored everything from product design and manufacturing to branding, mapping projects, web applications and business ideas.

Not because I wanted to collect hobbies, but because every project teaches me something new — about people, communication, problem-solving or the process of turning an idea into reality.

Many of those lessons eventually find their way back into my creative work.

TIMELINE

How I
Got Here

Twenty+ years. Five businesses. Dozens of roles across agencies, startups, and solo practice. From tearing apart electronics as a kid to building brands. It's the long version of how curiosity, adaptability, and a refusal to stay in one lane shaped the way I work. Fuelled by curiosity, creativity, and a habit of solving problems.

5

Companies

50

Advertising agencies

200

Clients

100's

of brands

1000's

of printed and digital ads, brochures, websites, and logos

I grew up taking things apart. RC cars, electronics, broken household gadgets—anything I could disassemble and try to rebuild. I wanted to understand how things worked, and whether I could make them work differently.
At 15, I did work experience at a jet engineering company and later at a local ad agency. The agency offered me a job on the condition I studied design at college. I took it. By 16, I was working night shifts at a restaurant, spending days at the agency between college classes, and teaching myself early web development and CGI on the side.
The agency didn't share my enthusiasm for digital. I pitched database-driven timesheets, interactive web campaigns, and 3D visualization. They wanted print. I stayed for four years, then moved to a small design studio where I became studio manager and co-founded a digital offshoot. At 21, I left to work for my own clients.
What I learned: How to master tools fast. How to spot opportunities before clients ask for them. How to leave when the work stops growing.
I spent three years freelancing across agencies on the South Coast. Lawton Communications eventually convinced me to join full-time as Lead Designer. I lasted a year. In a quarterly review, the MD talked only about revenue targets. No mention of craft, impact, or the work itself. I realized I was in the wrong place.
What I learned: Money follows good work. Good work doesn't follow money.
I left the UK and spent a year traveling Southeast Asia, Australia, New Zealand and Fiji. I freelanced remotely for agencies in Sydney, Brisbane, Cairns and Melbourne. I also worked at a wedding catering company, roadied for a band, and spent three months mustering cattle on one of the largest stations in Australia — riding motorbikes, flying in helicopters, operating heavy machinery.
I returned to the UK planning to go back. Then I was diagnosed with testicular cancer. I spent the next few years recovering.
What I learned: Resilience isn't optional. Perspective is everything.
While recovering, I started freelancing under the name Waymoby and began building Moby Maps—a SaaS product that created custom illustrated maps for tourism businesses. I taught myself Ruby on Rails, launched the product, and grew it to a small but loyal customer base across the UK and Europe.
Running a product business taught me more about design than any agency job. I wasn't decorating someone else's strategy—I was responsible for the entire experience: onboarding, pricing, support, retention, marketing. Every design decision had a measurable consequence.
What I learned: How to build, ship and support a product. How to think commercially without compromising craft.
I rebranded as RoryRory and split my time between client work and building products. I created Everloop (a SaaS tool for equestrian event management), Gladys (a hospitality management platform), and several smaller ventures. Some worked. Some didn't. All of them taught me how to turn ideas into functioning systems.
I also took on larger client projects—brand identities, digital campaigns, web platforms—working directly with founders and leadership teams who needed strategic thinking, not just execution.
What I learned: How to balance multiple projects. How to kill ideas that aren't working. How to sell, scope and deliver work that solves real problems.
LIFE
COVID HAPPENED. Unfortunately I lost my workshop and was unable to continue making maps on the side, trying to grow the business was becoming challenging, and physically it was impossible.
WORK
Incredibly, lockdown did two amazing things for me. It gave me time to focus on my health — where I learnt about my food and phsycial well being. I managed to sort myself.
But also since I was in a bad way at the start, I decided to start learning programming, and have ago at building Wishylist myself.
I co-founded Hayloft Media, a creative agency focused on branding, campaigns and digital experiences for education, retail and tech clients. I led creative across the business—pitching, directing projects, shaping brand systems, managing client relationships, and mentoring junior designers.
We grew the business to a sustainable size, built a portfolio of work I'm proud of, and learned how to run an agency that prioritizes craft and client outcomes over billable hours.
What I learned: How to lead creative in a commercial environment. How to build a business that reflects your values. How to make hard decisions when growth and quality conflict.
I'm looking for a senior creative role where I can contribute to ambitious projects, work within a talented team, and apply two decades of experience across agency, freelance, product and founding contexts.
I want to work somewhere that values strategic thinking, entrepreneurial energy and craft that works.